“Typically I have a MIDI keyboard hooked up to my computer,” Holowka explained. “The sense of being stuck here.”Īlong with the programming, Holowka wrote and performed the music for Night in the Woods. “There’s a lot of inspiration from Winnipeg, too,” Holowka said. Published by Finji and currently available on the PS4 and Steam platforms, Night in the Woods features a cast of animal misfits trapped in a dead-end, Rust Belt town. “It took us about three and a half years,” Holowka said. An updated Weird Autumn edition of the game will be released in December, featuring improved and extended gameplay and added features. SUPPLIED PHOTOĪlec Holowka wrote the music and programmed Night in the Woods, a video game from Finji that is available on PS4 and Steam. His latest project, Night in the Woods, which he worked on with Pittsburgh, Pa.-based artist Scott Benson, has been a big hit among indie gamers worldwide after raising over $200,000 on Kickstarter. The game received rave reviews, and took home the Seumas McNally Grand Prize winner of the 2007 Independent Games Festival. In 2007, while living out in B.C., Holowka and Derek Yu released a game called Aquaria through their independent company Bit Blot. Holowka, a River East Collegiate grad, is an award-winning video game developer and musician. What started as a hobby in his parents’ East Kildonan basement has turned into a successful career for Alec Holowka. Night in the Woods is one of RPS's favourite games of the year, earning a spot on the advent calendar.This article was published (2094 days ago), so information in it may no longer be current. The Weird Autumn update is live and free now for all versions of the game, including Steam, GOG and Humble. Yes, it's the feature so many have been clamouring for: You can replay all the musical minigames, just in case you wanted to hear Die Anywhere Else again, if you've not had your fill of fan-made vocal covers, that is. Players on the Steam forums are already reporting a few extra dialogue options here and there, plus Mae's room now comes equipped with her old bass, so she can reminisce musically when chilling out at home. So yes, this probably means more opportunities to raise hell with Gregg, and should lend it all a little more replay value if you want to see all the scenes. A lot of Night In The Woods' interactivity came from hanging out with your estranged friends, getting into trouble and embarking on petty acts of rebellion and vandalism because there's nothing better to do in the gods-forsaken town of Possum Springs. On the subject of crimes, there's more of them to do. Now, they're part of the story, if you don't mind having despondent troublemaker Mae take a break from her crime-spree to sit down for a town history lesson every now and then. The biggest addition to the Weird Autumn edition of Night of The Woods is the full integration of Lost Constellation and Longest Night, two shorter promotional games that were released for free over the course of NITW's long development cycle, each offering a unique, if brief spin on the setting. I've also seen almost everything the game has to offer, thanks to friends streaming it several times over, and now I might have to tune in again to see what's fresh, thanks to the game getting it's very own director's cut version, extended and expanded to coincide with its console launch. While I absolutely love so much about it, from the characters to the art to the music and beyond, it's not particularly my sort of game - I'm more of a hands-on, solve problems kinda guy. Depressed animal economic collapse adventure Night In The Woods exists in a strange place in my consciousness.
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